A human, elf, gnome, dwarf, and orc adventurer overlook ancient ruins beneath the Great Mountain

A FANTASY ADVENTURE IN ATHERON

Answer the call.
Shape the legend.

Ten peoples. Ten places to begin. One world where an ordinary errand can lead toward an ancient darkness.

Discover your beginning
Concept art · Starter adventurers

THE WORLD

Atheron is waiting

From the forest city of Syltharis to the forges beneath Khazdral, every homeland has its own character, traditions, and first adventure.

Explore ancient ruins, follow the trail of strange relics, and cross paths with the Wandering Bazaar, a neutral magical marketplace watched over by the Wizard’s Council.

The World of Atheron emblem

CHOOSE YOUR BEGINNING

Ten peoples. Ten homelands.

Each character wakes in a different community and begins by carrying festival requests across their hometown.

Choose a city below to meet its people, discover its landmarks, and explore its festivals.

EXPLORE THE GAME

Player guides & galleries

Discover equipment, build a shared home, and explore the world’s models.

BEYOND YOUR HOMELAND

Follow the road farther

I

The first errand

Meet the people of your hometown while preparing for a local festival. Your beginning reflects where you come from.

II

The Wandering Bazaar

Seek magical trinkets and unusual relics in a marketplace whose inventory never stays the same.

III

Places with secrets

Journey toward the Sacred Grove, the Ruins of Eldrath, Ashfang Citadel, and other places in the dungeon atlas.

Atheron silver crescent coin

AN OBJECT FROM ATHERON

The silver crescent

One of the coins created for the world’s economy, shown here alongside the places and stories it belongs to.

Cover artwork for Atheron: The Call of Veydrath

THE WORLD BEHIND THE GAME

Born from the Atheron stories

Echoes of Veydrath shares a world with Joseph E. Klug’s Atheron books. Discover the story that opened the door to Havenmoor, the Arcanum of Dawnfire, and the Great Mountain.

Explore the Atheron books ↗